Shek, one of our newest UXers, asks are the “traditional usability heuristics finally outdated?” This may be true, considering the app:
- provides no visible controls
- has no undo button
- has different gesture controls from other apps (a swipe instead of a tap)
Is it worth breaking design patterns for a new type of interaction? One of our visual designers, David Donohue thinks not. He says that this app does nothing for him that other ‘to-do’ apps don’t do already. “If I was feeling particularly negative I’d say it was a classic case of designer-smug!”
What do you think? Is there value in breaking a design pattern?